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spectre/include/Spectre/Graphics
Henrik Hautakoski f7fcc2633c Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
The image class has a strict internal representation so we dont need "format".
PixelFormat enum can be passed to functions that modify the pixel data (like setPixels()) so that a proper convertion can be done.
2020-10-22 13:06:19 +02:00
..
Font Font: add FontDescription class. 2020-01-06 00:18:07 +01:00
BatchRenderer2D.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
DefaultRenderer2D.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
Font.h Font: move Glyph to it's own header. 2020-01-05 23:40:25 +01:00
Image.h Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels. 2020-10-22 13:06:19 +02:00
PixelFormat.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Renderable.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Renderer2D.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
RenderState.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Shader.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
ShaderProgram.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
Sprite.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Text.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Texture.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Transformable.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
Vertex2D.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00