121 lines
2.5 KiB
C++
121 lines
2.5 KiB
C++
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#include <Spectre/System/Event.h>
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#include <Spectre/System/Log.h>
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#include "X11Display.h"
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#include "X11Mouse.h"
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#include "X11SharedDisplay.h"
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namespace sp {
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X11Mouse::X11Mouse() :
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m_disp(NULL),
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m_btn_state(0)
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{
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}
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X11Mouse::~X11Mouse()
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{
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if (m_disp) {
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XReleaseDisplay(m_disp);
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}
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}
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void X11Mouse::init()
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{
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m_disp = XGetDisplay();
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updateFocusedWindow();
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}
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Vector2f X11Mouse::getPosition() const
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{
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return m_position;
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}
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Vector2f X11Mouse::getAbsPosition() const
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{
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return m_abs_position;
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}
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bool X11Mouse::isButtonDown(Mouse::Button button) const
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{
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// TODO: Button1 and 2 is defined in x11 and
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// therefore clashes with Mouse::Button::Button1 and 2.
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switch(button) {
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case Mouse::Button::Left :
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return m_btn_state & Button1Mask;
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case Mouse::Button::Right :
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return m_btn_state & Button3Mask;
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case Mouse::Button::Middle :
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return m_btn_state & Button2Mask;
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default :
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return false;
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}
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return false;
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}
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void X11Mouse::update(InputModule *input)
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{
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::Window root, child;
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int rx, ry, x = 0, y = 0;
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updateFocusedWindow();
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// Query position and button state.
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XQueryPointer(m_disp,
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m_win ? m_win : ::XDefaultRootWindow(m_disp),
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&root, &child,
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&rx, &ry,
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&x, &y, &m_btn_state);
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// Update abs position (relative to root).
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m_abs_position.x = rx;
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m_abs_position.y = ry;
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// Update window position.
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if (m_win) {
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m_position.x = x;
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m_position.y = y;
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}
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}
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void X11Mouse::updateFocusedWindow()
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{
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X11Display *focus = X11Display::getFocused();
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m_win = focus ? (::Window) focus->getHandle() : 0;
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}
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bool X11Mouse::handleMessage(XEvent* xevent, Event& event)
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{
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if (xevent->type == MotionNotify) {
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event.type = Event::MouseMove;
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event.mouseMove.x = xevent->xmotion.x;
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event.mouseMove.y = xevent->xmotion.y;
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return true;
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}
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if (xevent->type == ButtonPress || xevent->type == ButtonRelease) {
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Mouse::Button trans = Mouse::Button::Unknown;
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switch(xevent->xbutton.button) {
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case Button1 : trans = Mouse::Button::Left; break;
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case Button2 : trans = Mouse::Button::Middle; break;
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case Button3 : trans = Mouse::Button::Right; break;
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// TODO: name clash, need to rename Mouse::Button enums.
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// case Button4 : trans = Mouse::Button::Button1; break; // clashes with X11's "Button1" define.
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// case Button5 : trans = Mouse::Button::Button2; break; // clashes with X11's "Button2" define.
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}
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if (trans != Mouse::Button::Unknown) {
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event.type = Event::MouseButton;
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event.mouseButton.pressed = xevent->type == ButtonPress;
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event.mouseButton.button = trans;
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return true;
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}
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}
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return false;
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}
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} // namespace sp
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