When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
123 lines
No EOL
4.7 KiB
C++
123 lines
No EOL
4.7 KiB
C++
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#include <Windows.h>
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#include <Spectre/Input/InputEvent.h>
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#include <Spectre/Input/InputModule.h>
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#include "Win32Input.h"
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#include "Win32Keyboard.h"
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#include "Win32MsgBuffer.h"
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namespace sp {
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static Win32MsgBuffer msg_buf;
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static const Key::Type deviceToKey[256] = {
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/* 0 1 2 3 4 5 6 7 */
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/* 8 9 A B C D E F */
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// 00-0F
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Backspace, Key::Tab, Key::Unknown, Key::Unknown, Key::Unknown, Key::Enter, Key::Unknown, Key::Unknown,
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// 10-1F
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Pause, Key::Capslock, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Escape, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// 20-2F
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Key::Space, Key::PageUp, Key::PageDown, Key::End, Key::Home, Key::Left, Key::Up, Key::Right,
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Key::Down, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Insert, Key::Delete, Key::Unknown,
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// 30-3F
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Key::Zero, Key::One, Key::Two, Key::Three, Key::Four, Key::Five, Key::Six, Key::Seven,
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Key::Eight, Key::Nine, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// 40-4F
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Key::Unknown, Key::A, Key::B, Key::C, Key::D, Key::E, Key::F, Key::G,
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Key::H, Key::I, Key::J, Key::K, Key::L, Key::M, Key::N, Key::O,
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// 50-5F
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Key::P, Key::Q, Key::R, Key::S, Key::T, Key::U, Key::V, Key::W,
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Key::X, Key::Y, Key::Z, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// 60-6F
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Key::NUMPAD_0, Key::NUMPAD_1, Key::NUMPAD_2, Key::NUMPAD_3, Key::NUMPAD_4, Key::NUMPAD_5, Key::NUMPAD_6, Key::NUMPAD_7,
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Key::NUMPAD_8, Key::NUMPAD_9, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// 70-7F
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Key::F1, Key::F2, Key::F3, Key::F4, Key::F5, Key::F6, Key::F7, Key::F8,
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Key::F9, Key::F10, Key::F11, Key::F12, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// 80-8F
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// 90-9F
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// A0-AF
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Key::LShift, Key::RShift, Key::LCtrl, Key::RCtrl, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// B0-BF
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Comma, Key::Unknown, Key::Period, Key::Unknown,
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// C0-CF
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// E0-EF
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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// F0-FF
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
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};
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void Win32Keyboard::init()
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{
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Win32Input::inputMsgBuffer.enabled = true;
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memset(m_btnState, 0, sizeof(m_btnState) / sizeof(m_btnState[0]));
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}
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bool Win32Keyboard::isKeyDown(Key::Type key)
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{
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return m_btnState[key];
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}
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void Win32Keyboard::update(InputModule *input)
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{
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for(int i = 0; i < msg_buf.index; i++) {
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MSG msg = msg_buf.messages[i];
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if (msg.message == WM_KILLFOCUS) {
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for(int i = 0; i < Key::NUM_KEYS; i++) {
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if (m_btnState[i]) {
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InputEvent event(InputEvent::Key);
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event.key.code = (Key::Type) i;
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event.key.pressed = msg.message == WM_KEYDOWN;
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m_btnState[i] = false;
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input->postInputEvent(event);
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}
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}
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continue;
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}
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if (msg.message != WM_KEYDOWN && msg.message != WM_KEYUP) {
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continue;
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}
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Key::Type key = deviceToKey[msg.wParam % 0xFF];
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if (key != Key::Unknown) {
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InputEvent event(InputEvent::Key);
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event.key.code = key;
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event.key.pressed = msg.message == WM_KEYDOWN;
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m_btnState[key] = event.key.pressed;
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input->postInputEvent(event);
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}
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}
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msg_buf.index = 0;
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}
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bool Win32Keyboard::handleMessage(MSG message)
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{
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return msg_buf.postMessage(message);
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}
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} // namespace sp
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