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spectre/source/Graphics/Renderable2D.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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403 B
C++

#include <Spectre/Graphics/Renderable.h>
namespace sp {
Renderable2D::Renderable2D() :
m_zorder (0)
{
}
Renderable2D::Renderable2D(const Vector2f& position) :
m_zorder (0),
Transformable (position)
{
}
Renderable2D::~Renderable2D()
{
}
unsigned char Renderable2D::getZOrder() const
{
return m_zorder;
}
void Renderable2D::setZOrder(unsigned char value)
{
m_zorder = value;
}
} // namespace sp