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spectre/source/Graphics/Font/FontDriver.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

35 lines
678 B
C++

#ifndef SPECTRE_GRAPHICS_FONT_FONTDRIVER_H
#define SPECTRE_GRAPHICS_FONT_FONTDRIVER_H
#include <string>
#include <Spectre/Graphics/Image.h>
#include <Spectre/Graphics/Font.h>
namespace sp {
class FontDriver
{
public :
FontDriver();
void setHinting(bool value);
virtual bool setCharacterSize(unsigned int size) = 0;
virtual bool loadFromFile(const std::string& filename) = 0;
virtual Font::Glyph loadGlyph(unsigned int codepoint, Image& img, unsigned int outlineSize = 0) = 0;
virtual std::string getName() = 0;
protected :
// True if hinting is enabled. false otherwise.
bool m_hinting;
};
} // namespace sp
#endif /* SPECTRE_GRAPHICS_FONT_FONTDRIVER_H */