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spectre/source/Game/FPSCounter.cpp

58 lines
846 B
C++

#include <Spectre/Game/FPSCounter.h>
#include <Spectre/System/System.h>
namespace sp {
FPSCounter::FPSCounter() :
m_fps (60.0f)
{
m_updateRate = Time::seconds(2);
reset();
}
void FPSCounter::addFrame()
{
m_count++;
}
float FPSCounter::getFPS() const
{
return m_fps;
}
void FPSCounter::setUpdateRate(unsigned int rate)
{
// Clamp to 1.
if (rate < 1) {
rate = 1;
}
m_updateRate = Time::seconds(rate);
// Must reset the counter.
reset();
}
bool FPSCounter::update()
{
Time current = Time::milliseconds(system::getMilliseconds());
Time elapsed = current - m_time;
if (elapsed >= m_updateRate) {
m_fps = m_count / elapsed.seconds();
m_time = current;
m_count = 0;
return true;
}
return false;
}
void FPSCounter::reset()
{
m_time = Time::milliseconds(system::getMilliseconds());
m_count = 0;
}
} // namespace sp