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Henrik Hautakoski f07be50bd3 source/Platform/Unix/X11Display.cpp: Replace ResizeRedirectMask with StructureNotifyMask
ResizeRedirectMask is broken (will not update the window size). We use StrucutreNotifyMask instead and capture the window size from CaptureNotify event instead.
2020-12-19 18:55:10 +01:00
.bam bam: adding unix support. 2020-12-19 18:55:10 +01:00
assets assets: bam does not like whitespace in file names. 2020-12-19 18:55:10 +01:00
examples bam: adding unix support. 2020-12-19 18:55:10 +01:00
include/Spectre Display/DisplayMode: adding empty() 2020-12-05 18:23:16 +01:00
source source/Platform/Unix/X11Display.cpp: Replace ResizeRedirectMask with StructureNotifyMask 2020-12-19 18:55:10 +01:00
vendor Remove FT2 lib files (we compile our own). 2020-01-19 21:57:50 +01:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore bam: adding unix support. 2020-12-19 18:55:10 +01:00
bam.lua bam: Move library build to engine.build.lua file. 2020-01-07 07:11:02 +01:00
engine.build.lua Adding source/Platform/Unix/X11SharedDisplay.cpp 2020-12-19 18:55:10 +01:00
README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com