When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
19 lines
No EOL
309 B
C++
19 lines
No EOL
309 B
C++
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#ifndef SPECTRE_SYSTEM_MESSAGEHANDLER_H
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#define SPECTRE_SYSTEM_MESSAGEHANDLER_H
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#include "SystemEvent.h"
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namespace sp {
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class Display;
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class MessageHandler
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{
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public :
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virtual void onSizeChanged(Display* display, int width, int height);
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};
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} // namespace sp
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#endif /* SPECTRE_SYSTEM_MESSAGEHANDLER_H */ |