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spectre/source/Graphics
2016-06-27 15:50:36 +02:00
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Font source/Graphics/Font/FreeTypeDriver.cpp: Take outlineSize into account when setting advance. 2016-04-17 22:48:45 +02:00
GL Initial commit 2016-01-10 09:26:43 +01:00
BatchRenderer2D.cpp BatchRenderer2D.cpp: use ICamera::getProjectionViewMatrix() 2016-06-27 15:50:36 +02:00
DefaultRenderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Font.cpp Font: moving text size from font to Text object. 2016-05-05 11:04:54 +02:00
Image.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.h Initial commit 2016-01-10 09:26:43 +01:00
Renderable2D.cpp Renderable2D: Adding Z order variable. 2016-06-26 17:15:49 +02:00
Renderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
RenderState.cpp Initial commit 2016-01-10 09:26:43 +01:00
Shader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ShaderProgram.cpp Initial commit 2016-01-10 09:26:43 +01:00
Sprite.cpp Renderer2D: reverse the relationship between Renderer2D and Renderable. 2016-06-18 13:26:08 +02:00
Text.cpp Renderer2D: reverse the relationship between Renderer2D and Renderable. 2016-06-18 13:26:08 +02:00
Texture.cpp source/Graphics/Texture.cpp: cleaning up pixel store/format code abit. 2016-03-08 19:02:07 +01:00
Transformable.cpp Initial commit 2016-01-10 09:26:43 +01:00
Vertex2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00