When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
20 lines
400 B
C++
20 lines
400 B
C++
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#ifndef SPECTRE_CORE_STRING_H
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#define SPECTRE_CORE_STRING_H
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// Basic string functions.
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#include <string>
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namespace sp { namespace core
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{
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// Convertion functions from standard c/c++ types.
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std::string to_string(unsigned int value);
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std::string to_string(float value);
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std::string to_string(float value, unsigned int precision);
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} } // namespace sp::core
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#endif /* SPECTRE_CORE_STRING_H */
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