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spectre/source/Platform/Win32/Win32Application.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

42 lines
680 B
C++

#ifndef WIN32_PLATFORM_H
#define WIN32_PLATFORM_H
#include <Windows.h>
#include "Win32Display.h"
#include "Win32Input.h"
#include <Spectre/System/MessageQueue.h>
#include <Platform/PlatformApplication.h>
namespace sp {
class Win32Application : public PlatformApplication
{
public :
virtual void init();
virtual void shutdown();
//virtual PlatformDisplay& getDisplay();
virtual PlatformInput& getInput();
virtual MessageQueue& getMessageQueue();
virtual void update();
protected :
LRESULT processMessage(MSG msg);
protected :
//Win32Display m_display;
Win32Input m_input;
MessageQueue m_messageQueue;
};
} // namespace sp
#endif /* WIN32_PLATFORM_H */