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spectre/include/Spectre/Input/Keyboard.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

23 lines
378 B
C++

#ifndef SPECTRE_INPUT_KEYBOARD_H
#define SPECTRE_INPUT_KEYBOARD_H
#include <string>
#include "InputEvent.h"
#include "InputDevice.h"
namespace sp {
class Keyboard : public InputDevice
{
public :
virtual ~Keyboard() {};
virtual bool isKeyDown(Key::Type key) = 0;
static std::string getKeyName(Key::Type key);
};
} // namespace sp
#endif /* SPECTRE_INPUT_KEYBOARD_H */