26 lines
497 B
C++
26 lines
497 B
C++
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#include <Spectre/Display/GLContext.h>
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#ifdef _WIN32
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#include <Platform/Win32/Win32GLContext.h>
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typedef sp::Win32GLContext ContextType;
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#elif defined(__linux__) || defined(unix) || defined(__unix) || defined(__unix__)
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#include <Platform/Unix/GLXContext.h>
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typedef sp::GLXContext ContextType;
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#else
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#error "No GLContext implementation exists"
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#endif
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namespace sp {
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GLContext* GLContext::create()
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{
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return new ContextType();
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}
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GLContext::~GLContext()
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{
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// Nothing to do.
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}
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} // namespace sp
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