27 lines
No EOL
368 B
C++
27 lines
No EOL
368 B
C++
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#include <Spectre/Graphics/Renderable.h>
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Renderable2D::Renderable2D() :
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m_zorder (0)
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{
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}
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Renderable2D::Renderable2D(const Vector2f& position) :
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m_zorder (0),
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Transformable (position)
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{
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}
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Renderable2D::~Renderable2D()
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{
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}
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unsigned char Renderable2D::getZOrder() const
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{
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return m_zorder;
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}
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void Renderable2D::setZOrder(unsigned char value)
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{
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m_zorder = value;
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} |