1
0
Fork 0
spectre/include/Spectre/Input/InputDevice.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

25 lines
332 B
C++

#ifndef SPECTRE_INTPUT_DEVICE_H
#define SPECTRE_INTPUT_DEVICE_H
#include "InputModule.h"
namespace sp {
class InputDevice
{
friend class InputModule;
public :
virtual ~InputDevice();
virtual void init();
protected :
virtual void update(InputModule *input) = 0;
};
} // namespace sp
#endif /* SPECTRE_INTPUT_DEVICE_H */