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spectre/examples/text/Game.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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C++

#ifndef TEXT_GAME_H
#define TEXT_GAME_H
#include <Spectre/Math/Vector2.h>
#include <Spectre/Input/InputListener.h>
#include <Spectre/Game.h>
class TextExample : public sp::Game, public sp::InputListener
{
protected :
void init();
void update(double dt);
void render();
};
#endif /* TEXT_GAME_H*/