69 lines
No EOL
1.5 KiB
C++
69 lines
No EOL
1.5 KiB
C++
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#include <Spectre/System/Path.h>
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#include <Spectre/System/File.h>
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#include <Spectre/GfxDriver/ShaderProgram.h>
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#include <string>
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namespace sp
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{
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ShaderProgram::~ShaderProgram()
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{
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}
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bool ShaderProgram::loadFromFile(const std::string& filename)
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{
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std::string extension = Path::getExtension(filename);
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// Meta file. load real shaders.
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if (extension == "shader." + m_extension) {
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// FIXME: This is ugly :)
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std::string base_name = filename.substr(0, filename.length() - extension.length());
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// vert and frag are not optional. they must exist.
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return loadFromFile(base_name + "vert." + m_extension, ShaderType::Vertex) &&
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loadFromFile(base_name + "frag." + m_extension, ShaderType::Fragment);
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} else if (extension == "vert." + m_extension) {
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return loadFromFile(filename, ShaderType::Vertex);
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} else if (extension == "frag." + m_extension) {
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return loadFromFile(filename, ShaderType::Fragment);
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}
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m_error = "Invalid file extension: " + extension;
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return false;
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}
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bool ShaderProgram::loadFromFile(const std::string& filename, ShaderType type)
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{
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std::string src;
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File file;
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if (!file.open(filename)) {
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m_error = "Can't open file: " + filename;
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return false;
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}
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// Load file into memory.
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if (!file.read(src)) {
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m_error = "Could not read file: " + filename;
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return false;
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}
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return loadFromMemory(src, type);
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}
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bool ShaderProgram::isLinked() const
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{
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return m_linked;
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}
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std::string ShaderProgram::getLastError() const
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{
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return m_error;
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}
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} // namespace sp
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