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2022-09-18 13:57:20 +02:00
.bam Adding .bam/compilers.lua 2022-09-12 19:56:54 +02:00
assets assets: bam does not like whitespace in file names. 2020-12-19 18:55:10 +01:00
examples Merge branch 'fullscreen-api-nonrecreate' into dev 2022-09-13 20:39:02 +02:00
include/Spectre Graphics: Remove Shader and ShaderProgram classes. they are combined into GfxDriver/ShaderProgram. 2022-09-18 13:56:37 +02:00
source Graphics: Remove Shader and ShaderProgram classes. they are combined into GfxDriver/ShaderProgram. 2022-09-18 13:56:37 +02:00
vendor vendor/FreeType2/build.lua: build a static lib. 2022-09-12 19:43:49 +02:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore bam: adding unix support. 2020-12-19 18:55:10 +01:00
bam.lua bam.lua: Set custom compiler functions. 2022-09-12 19:57:10 +02:00
engine.build.lua engine.build.lua: compile GfxDriver/ShaderProgram 2022-09-18 13:57:20 +02:00
README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com