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spectre/source/Platform/Win32/Win32Keyboard.cpp
2016-01-10 09:26:43 +01:00

119 lines
4.6 KiB
C++

#include <Windows.h>
#include <Spectre/Input/InputEvent.h>
#include <Spectre/Input/InputModule.h>
#include "Win32Input.h"
#include "Win32Keyboard.h"
#include "Win32MsgBuffer.h"
static Win32MsgBuffer msg_buf;
static const Key::Type deviceToKey[256] = {
/* 0 1 2 3 4 5 6 7 */
/* 8 9 A B C D E F */
// 00-0F
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Backspace, Key::Tab, Key::Unknown, Key::Unknown, Key::Unknown, Key::Enter, Key::Unknown, Key::Unknown,
// 10-1F
Key::Unknown, Key::Unknown, Key::Unknown, Key::Pause, Key::Capslock, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Escape, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// 20-2F
Key::Space, Key::PageUp, Key::PageDown, Key::End, Key::Home, Key::Left, Key::Up, Key::Right,
Key::Down, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Insert, Key::Delete, Key::Unknown,
// 30-3F
Key::Zero, Key::One, Key::Two, Key::Three, Key::Four, Key::Five, Key::Six, Key::Seven,
Key::Eight, Key::Nine, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// 40-4F
Key::Unknown, Key::A, Key::B, Key::C, Key::D, Key::E, Key::F, Key::G,
Key::H, Key::I, Key::J, Key::K, Key::L, Key::M, Key::N, Key::O,
// 50-5F
Key::P, Key::Q, Key::R, Key::S, Key::T, Key::U, Key::V, Key::W,
Key::X, Key::Y, Key::Z, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// 60-6F
Key::NUMPAD_0, Key::NUMPAD_1, Key::NUMPAD_2, Key::NUMPAD_3, Key::NUMPAD_4, Key::NUMPAD_5, Key::NUMPAD_6, Key::NUMPAD_7,
Key::NUMPAD_8, Key::NUMPAD_9, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// 70-7F
Key::F1, Key::F2, Key::F3, Key::F4, Key::F5, Key::F6, Key::F7, Key::F8,
Key::F9, Key::F10, Key::F11, Key::F12, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// 80-8F
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// 90-9F
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// A0-AF
Key::LShift, Key::RShift, Key::LCtrl, Key::RCtrl, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// B0-BF
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Comma, Key::Unknown, Key::Period, Key::Unknown,
// C0-CF
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// E0-EF
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
// F0-FF
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown, Key::Unknown,
};
void Win32Keyboard::init()
{
Win32Input::inputMsgBuffer.enabled = true;
memset(m_btnState, 0, sizeof(m_btnState) / sizeof(m_btnState[0]));
}
bool Win32Keyboard::isKeyDown(Key::Type key)
{
return m_btnState[key];
}
void Win32Keyboard::update(InputModule *input)
{
for(int i = 0; i < msg_buf.index; i++) {
MSG msg = msg_buf.messages[i];
if (msg.message == WM_KILLFOCUS) {
for(int i = 0; i < Key::NUM_KEYS; i++) {
if (m_btnState[i]) {
InputEvent event(InputEvent::Key);
event.key.code = (Key::Type) i;
event.key.pressed = msg.message == WM_KEYDOWN;
m_btnState[i] = false;
input->postInputEvent(event);
}
}
continue;
}
if (msg.message != WM_KEYDOWN && msg.message != WM_KEYUP) {
continue;
}
Key::Type key = deviceToKey[msg.wParam % 0xFF];
if (key != Key::Unknown) {
InputEvent event(InputEvent::Key);
event.key.code = key;
event.key.pressed = msg.message == WM_KEYDOWN;
m_btnState[key] = event.key.pressed;
input->postInputEvent(event);
}
}
msg_buf.index = 0;
}
bool Win32Keyboard::handleMessage(MSG message)
{
return msg_buf.postMessage(message);
}