When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
34 lines
443 B
C++
34 lines
443 B
C++
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#include <Spectre/Graphics/Vertex2D.h>
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namespace sp {
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Vertex2D::Vertex2D() :
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position (0.0f),
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color (1.0f),
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uv (0.0f)
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{
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}
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Vertex2D::Vertex2D(Vector2f _pos) :
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position (_pos),
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color (1.0f),
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uv (0.0f)
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{
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}
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Vertex2D::Vertex2D(Vector2f _pos, Vector2f _uv) :
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position (_pos),
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color (1.0f),
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uv (_uv)
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{
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}
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Vertex2D::Vertex2D(Vector2f _pos, Vector4f _color, Vector2f _uv) :
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position (_pos),
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color (_color),
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uv (_uv)
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{
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}
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} // namespace sp
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