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spectre/include/Spectre/Graphics/RenderState.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

31 lines
451 B
C++

#ifndef SPECTRE_GRAPHICS_RENDERSTATE_H
#define SPECTRE_GRAPHICS_RENDERSTATE_H
namespace sp {
class ShaderProgram;
class Texture;
class RenderState
{
public :
RenderState();
~RenderState();
void enableTexture(const Texture *texture);
void enableShader(const ShaderProgram *program);
void cleanup();
protected :
const Texture *m_texture;
const ShaderProgram *m_shader;
};
} // namespace sp
#endif /* SPECTRE_GRAPHICS_RENDERSTATE_H */