1
0
Fork 0
spectre/source/Platform/Win32/Win32Keyboard.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

32 lines
458 B
C++

#ifndef PLATFORM_WIN32_KEYBOARD_H
#define PLATFORM_WIN32_KEYBOARD_H
#include <windows.h>
#include <Spectre/Input/Keyboard.h>
namespace sp {
class Win32Keyboard : public Keyboard
{
public :
void init();
bool isKeyDown(Key::Type key);
static bool handleMessage(MSG message);
protected :
void update(InputModule *input);
protected :
bool m_btnState[Key::NUM_KEYS];
bool m_hasFocus;
};
} // namespace sp
#endif /* PLATFORM_WIN32_KEYBOARD_H */