When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
29 lines
544 B
C++
29 lines
544 B
C++
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#ifndef SPECTRE_INPUT_MOUSE_H
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#define SPECTRE_INPUT_MOUSE_H
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#include <string>
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#include <Spectre/Math/Vector2.h>
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#include "InputEvent.h"
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#include "InputDevice.h"
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namespace sp {
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class Mouse : public InputDevice
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{
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public :
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virtual ~Mouse();
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// Get mouse position
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virtual Vector2f getPosition() const = 0;
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//virtual Vector2i getPositionAbs() const = 0;
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virtual bool isButtonDown(MouseButton::Type button) const = 0;
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static std::string getButtonName(MouseButton::Type button);
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};
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} // namespace sp
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#endif /* SPECTRE_INPUT_MOUSE_H */
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