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spectre/source/Platform/Win32/Win32Application.h
2016-01-10 09:26:43 +01:00

38 lines
645 B
C++

#ifndef WIN32_PLATFORM_H
#define WIN32_PLATFORM_H
#include <Windows.h>
#include "Win32Display.h"
#include "Win32Input.h"
#include <Spectre/System/MessageQueue.h>
#include <Platform/PlatformApplication.h>
class Win32Application : public PlatformApplication
{
public :
virtual void init();
virtual void shutdown();
//virtual PlatformDisplay& getDisplay();
virtual PlatformInput& getInput();
virtual MessageQueue& getMessageQueue();
virtual void update();
protected :
LRESULT processMessage(MSG msg);
protected :
//Win32Display m_display;
Win32Input m_input;
MessageQueue m_messageQueue;
};
#endif /* WIN32_PLATFORM_H */