When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
31 lines
No EOL
405 B
C++
31 lines
No EOL
405 B
C++
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#include "Win32Keyboard.h"
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#include "Win32Mouse.h"
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#include "Win32Input.h"
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namespace sp {
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Win32InputMsgBuffer Win32Input::inputMsgBuffer;
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Win32InputMsgBuffer::Win32InputMsgBuffer() :
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index (0),
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enabled (false)
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{
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}
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Keyboard* Win32Input::createKeyboard()
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{
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return new Win32Keyboard();
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}
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Mouse* Win32Input::createMouse()
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{
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return new Win32Mouse();
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}
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void Win32Input::update()
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{
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}
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} // namespace sp
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