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spectre/include/Spectre/Input/Mouse.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

29 lines
544 B
C++

#ifndef SPECTRE_INPUT_MOUSE_H
#define SPECTRE_INPUT_MOUSE_H
#include <string>
#include <Spectre/Math/Vector2.h>
#include "InputEvent.h"
#include "InputDevice.h"
namespace sp {
class Mouse : public InputDevice
{
public :
virtual ~Mouse();
// Get mouse position
virtual Vector2f getPosition() const = 0;
//virtual Vector2i getPositionAbs() const = 0;
virtual bool isButtonDown(MouseButton::Type button) const = 0;
static std::string getButtonName(MouseButton::Type button);
};
} // namespace sp
#endif /* SPECTRE_INPUT_MOUSE_H */