When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
29 lines
No EOL
438 B
C++
29 lines
No EOL
438 B
C++
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#ifndef SPECTRE_DEFAULT_RENDERER2D_H
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#define SPECTRE_DEFAULT_RENDERER2D_H
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#include <vector>
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#include "Renderer2D.h"
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namespace sp {
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class DefaultRenderer2D : public Renderer2D
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{
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public :
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DefaultRenderer2D();
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virtual void submit(const Renderable2D& renderable);
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virtual void render();
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protected :
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std::vector<const Renderable2D*> m_queue;
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ShaderProgram m_shader;
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};
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} // namespace
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#endif /* SPECTRE_DEFAULT_RENDERER2D_H */ |