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spectre/include/Spectre/Graphics/Renderer2D.h
Henrik Hautakoski 84ffd0189e Renderer2D: reverse the relationship between Renderer2D and Renderable.
Pass Renderer2D to Renderable and have each subclass of Renderable decide what the Renderer should do (like drawText(), drawRect() etc).

This makes the Renderable more flexible. right now, each renderable has a texture, vertices and indices. but what if some renderables does not use textures? or more than one? What if some renderables are just a group of other renderables? (Scene Graph's).

If we instead just make Renderables implement render(Renderer2D& r) interface. we can make each renderable pass the data it holds to the renderer without a hard defined interface.
2016-06-18 13:26:08 +02:00

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#ifndef SPECTRE_GRAPHICS_RENDERER2D_H
#define SPECTRE_GRAPHICS_RENDERER2D_H
#include <Spectre/Graphics/Renderable.h>
#include <Spectre/Graphics/ShaderProgram.h>
#include <Spectre/Scene/Camera2D.h>
class Renderer2D
{
public :
Renderer2D();
virtual ~Renderer2D();
void setCamera(const Camera2D& camera);
virtual void begin() {};
virtual void submit(const Renderable2D& renderable) = 0;
// Drawing.
virtual void draw(const Renderable2D* renderable) = 0;
virtual void render() = 0;
protected :
const Camera2D* m_camera;
};
#endif /* SPECTRE_GRAPHICS_RENDERER2D_H */