When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
24 lines
No EOL
456 B
C++
24 lines
No EOL
456 B
C++
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#include <Spectre/Input/Mouse.h>
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namespace sp {
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Mouse::~Mouse()
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{
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}
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std::string Mouse::getButtonName(MouseButton::Type button)
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{
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switch(button) {
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case MouseButton::Button1 : return "Button1";
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case MouseButton::Button2 : return "Button2";
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case MouseButton::Left : return "Left";
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case MouseButton::Right : return "Right";
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case MouseButton::Middle : return "Middle";
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case MouseButton::Unknown :
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default:
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return "Unknown";
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}
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}
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} // namespace sp
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