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spectre/source/Platform/Win32/Win32Misc.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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565 B
C++

#include <Windows.h>
#include <Platform/PlatformMisc.h>
namespace sp {
void PlatformMisc::GetDisplayModes(std::vector<DisplayMode>& modes)
{
DEVMODE dev;
for(int i = 0; EnumDisplaySettings(NULL, i, &dev); i++) {
DisplayMode mode(dev.dmPelsWidth, dev.dmPelsHeight, dev.dmBitsPerPel);
modes.push_back(mode);
}
}
DisplayMode PlatformMisc::GetDesktopMode()
{
DEVMODE dev;
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev)) {
return DisplayMode(dev.dmPelsWidth, dev.dmPelsHeight, dev.dmBitsPerPel);
}
return DisplayMode();
}
} // namespace sp