When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace. |
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| .. | ||
| InputDevice.h | ||
| InputEvent.h | ||
| InputListener.h | ||
| InputModule.h | ||
| Keyboard.h | ||
| Mouse.h | ||