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spectre/source/Platform/PlatformDisplay.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

36 lines
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611 B
C++

#include <Spectre/Display/Display.h>
#include "PlatformDisplay.h"
#ifdef _WIN32
#include <Platform/Win32/Win32Display.h>
typedef sp::Win32Display DisplayType;
#else
#error "No Display implementation exists"
#endif
namespace sp {
PlatformDisplay* PlatformDisplay::make(Display* parent)
{
DisplayType* disp = new DisplayType();
disp->m_parent = parent;
return disp;
}
PlatformDisplay::PlatformDisplay()
{
}
PlatformDisplay::~PlatformDisplay()
{
// Nothing to do.
}
void PlatformDisplay::onReshape(int width, int height)
{
// Forward to parent.
m_parent->onReshape(width, height);
}
} // namespace sp