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spectre/source/Platform/PlatformMisc.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

22 lines
329 B
C++

#ifndef PLATFORM_MISC_H
#define PLATFORM_MISC_H
#include <Spectre/Display/DisplayMode.h>
#include <vector>
namespace sp {
class DisplayMode;
class PlatformMisc
{
public:
static void GetDisplayModes(std::vector<DisplayMode>& modes);
static DisplayMode GetDesktopMode();
};
} // namespace sp
#endif /* PLATFORM_MISC_H */