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spectre/source/Platform/PlatformInput.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

22 lines
288 B
C++

#ifndef PLATFORM_INPUT_H
#define PLATFORM_INPUT_H
namespace sp {
class Keyboard;
class Mouse;
class PlatformInput
{
public :
virtual Keyboard* createKeyboard() = 0;
virtual Mouse* createMouse() = 0;
virtual void update() = 0;
};
} // namespace sp
#endif /* PLATFORM_INPUT_H */