We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
7 lines
125 B
C
7 lines
125 B
C
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#ifndef SPECTRE_GRAPHICS_GL_GL_H
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#define SPECTRE_GRAPHICS_GL_GL_H
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#include "glad.h"
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#endif /* SPECTRE_GRAPHICS_GL_GL_H */
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