When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
22 lines
288 B
C++
22 lines
288 B
C++
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#ifndef PLATFORM_INPUT_H
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#define PLATFORM_INPUT_H
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namespace sp {
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class Keyboard;
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class Mouse;
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class PlatformInput
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{
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public :
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virtual Keyboard* createKeyboard() = 0;
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virtual Mouse* createMouse() = 0;
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virtual void update() = 0;
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};
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} // namespace sp
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#endif /* PLATFORM_INPUT_H */
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