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spectre/include/Spectre/Graphics/Image.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

66 lines
1.4 KiB
C++

#ifndef SPECTRE_GRAPHICS_IMAGE_H
#define SPECTRE_GRAPHICS_IMAGE_H
#include <string>
#include <vector>
#include <Spectre/Math/Color.h>
#include <Spectre/Math/Vector2.h>
#include <Spectre/Graphics/PixelFormat.h>
namespace sp {
class Image
{
public :
Image();
void create(unsigned width, unsigned height, const Color& color = Color::Black);
void create(unsigned width, unsigned height, const void* pixels);
void create(PixelFormat format, unsigned width, unsigned height, const Color& color = Color::Black);
void create(PixelFormat format, unsigned width, unsigned height, const void* pixels);
const Vector2u& getSize() const;
unsigned int getWidth() const;
unsigned int getHeight() const;
unsigned int getBpp() const;
unsigned int getStride() const;
PixelFormat getFormat() const;
// Returns true if the image has a alpha channel.
bool hasAlpha() const;
bool loadFromFile(const std::string& filename);
bool loadFromMemory(const void *data, unsigned int size);
void saveToFile(const std::string& filename) const;
void setPixel(unsigned x, unsigned y, const Color& c);
Color getPixel(unsigned x, unsigned y) const;
void setPixels(const void* pixels);
const unsigned char* getPixels() const;
void flipY();
private :
Vector2u m_size;
PixelFormat m_format;
std::vector<unsigned char> m_pixels;
};
} //namespace sp
#endif /* SPECTRE_GRAPHICS_IMAGE_H */