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spectre
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76aa838e8e
spectre
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Henrik Hautakoski
76aa838e8e
source/Platform/Win32/Win32GLContext.cpp: in isActive() make sure this function returns false if m_renderContext is null.
2023-08-02 22:48:40 +02:00
..
Core
Spectre/Core/String: Adding to_string() for signed int.
2020-12-05 15:23:06 +01:00
Display
GLContext: remove setSize() and set glViewport() in Display::onReshape()
2023-08-02 22:30:45 +02:00
Game
Game/FPSCounter: change m_fps variable and getFPS() return value from float to double.
2022-09-26 12:06:40 +02:00
GfxDriver
source/GfxDriver/OpenGL/OpenGLDrv.h: Adding createShaderProgram()
2023-07-25 18:56:38 +02:00
Graphics
source/Graphics/Graphics.cpp: implement getDriver()
2023-02-18 13:10:43 +01:00
Input
include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
2020-12-28 18:20:55 +01:00
Math
Spectre/Math: rename all vector length() and normalize() functions to len() and normal()
2023-04-30 23:07:25 +02:00
Platform
source/Platform/Win32/Win32GLContext.cpp: in isActive() make sure this function returns false if m_renderContext is null.
2023-08-02 22:48:40 +02:00
Scene
Minor formating fixes.
2019-12-29 22:26:05 +01:00
System
Spectre/System/Log: Support Writer interface.
2023-02-18 13:59:42 +01:00
Game.cpp
Spectre/Game: Set default log writer.
2023-02-18 13:59:42 +01:00