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spectre/source
2017-02-28 14:33:06 +01:00
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Core Initial commit 2016-01-10 09:26:43 +01:00
Display GLContext: Remove bpp parameter from create() 2016-02-17 13:28:32 +01:00
Game Initial commit 2016-01-10 09:26:43 +01:00
Graphics BatchRenderer2D.cpp: use ICamera::getProjectionViewMatrix() 2016-06-27 15:50:36 +02:00
Input Initial commit 2016-01-10 09:26:43 +01:00
Math Initial commit 2016-01-10 09:26:43 +01:00
Platform GLContext: Remove bpp parameter from create() 2016-02-17 13:28:32 +01:00
Scene ICamera: Adding getProjectionViewMatrix() 2016-06-27 15:48:47 +02:00
System Initial commit 2016-01-10 09:26:43 +01:00
Game.cpp Initial commit 2016-01-10 09:26:43 +01:00
GraphicsOpenGL.cpp GraphicsOpenGL.cpp: in init() call swapBuffers() to fill the screen with black as early as possible (right now there are some issue with WinAPI that displays a white rectangle). 2017-02-28 14:33:06 +01:00