When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
29 lines
536 B
C++
29 lines
536 B
C++
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#include <cstdio>
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#include <Spectre/Core/String.h>
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namespace sp {
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std::string core::to_string(unsigned int value)
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{
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char buf[32];
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sprintf(buf, "%u", value);
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return std::string(buf);
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}
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std::string core::to_string(float value)
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{
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char buf[32];
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sprintf(buf, "%f", value);
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return std::string(buf);
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}
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std::string core::to_string(float value, unsigned int precision)
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{
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char buf[32];
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std::string format = "%." + to_string(precision) + "f";
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sprintf(buf, format.c_str(), value);
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return std::string(buf);
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}
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} // namespace sp::core
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