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spectre/source/Math/Time.cpp

105 lines
1.8 KiB
C++

#include <cmath>
#include <Spectre/Math/Time.h>
namespace sp {
Time::Time(long value) :
m_us(value)
{
}
double Time::seconds() const
{
// Faster way of calling milliseconds() / 1000 as
// ms = us / 1000
// s = ms / 1000 = us / 1000 / 1000 = us / 10000000
return ((double) m_us) / 1000000.0f;
}
int Time::milliseconds() const
{
// ms = us / 1000
return ((double) m_us) / 1000;
}
long Time::microseconds() const
{
return m_us;
}
// ----------------------------
// Helper construct functions
// ----------------------------
Time Time::seconds(double value)
{
return Time((long) std::round(value * 1000000.0f));
}
Time Time::milliseconds(int value)
{
return Time((long) (value * 1000));
}
Time Time::microseconds(long value)
{
return Time(value);
}
// ----------------------------
// Compare
// ----------------------------
bool operator ==(const Time& a, const Time& b)
{
return a.microseconds() == b.microseconds();
}
bool operator !=(const Time& a, const Time& b)
{
return a.microseconds() != b.microseconds();
}
bool operator <(const Time& a, const Time& b)
{
return a.microseconds() < b.microseconds();
}
bool operator <=(const Time& a, const Time& b)
{
return a.microseconds() <= b.microseconds();
}
bool operator >(const Time& a, const Time& b)
{
return a.microseconds() > b.microseconds();
}
bool operator >=(const Time& a, const Time& b)
{
return a.microseconds() >= b.microseconds();
}
// ----------------------------
// Arithmetic
// ----------------------------
Time operator +(const Time& a, const Time& b)
{
return Time(a.microseconds() + b.microseconds());
}
Time& operator +=(Time& a, const Time& b)
{
return a = a + b;
}
Time operator -(const Time& a, const Time& b)
{
return Time(a.microseconds() - b.microseconds());
}
Time& operator -=(Time& a, const Time& b)
{
return a = a - b;
}
} // namespace sp