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spectre/include/Spectre/Game
Henrik Hautakoski 50e9300667 Game/FPSCounter: change m_fps variable and getFPS() return value from float to double.
MSVC complains about loss of information because sp::Time::seconds() returns double.
2022-09-26 12:06:40 +02:00
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FPSCounter.h Game/FPSCounter: change m_fps variable and getFPS() return value from float to double. 2022-09-26 12:06:40 +02:00
GameTime.h Spectre/Game/GameTime: Store max accumulated time in a member variable and calculate it once in setTimeStep() 2020-12-18 18:27:07 +01:00