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Henrik Hautakoski 56c24f7118 Platform/Unix/X11Display: Implement missing interface functions.
* getPosition
* setVisible
* minimize
* maximize
* grabCursor (only stub. to get the code to compile)
2020-12-20 13:43:35 +01:00
.bam bam: adding unix support. 2020-12-19 18:55:10 +01:00
assets assets: bam does not like whitespace in file names. 2020-12-19 18:55:10 +01:00
examples examples/build.lua: Unix systems needs to link with xrandr. 2020-12-19 18:55:11 +01:00
include/Spectre Display/DisplayMode: adding empty() 2020-12-05 18:23:16 +01:00
source Platform/Unix/X11Display: Implement missing interface functions. 2020-12-20 13:43:35 +01:00
vendor Remove FT2 lib files (we compile our own). 2020-01-19 21:57:50 +01:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore bam: adding unix support. 2020-12-19 18:55:10 +01:00
bam.lua bam: Move library build to engine.build.lua file. 2020-01-07 07:11:02 +01:00
engine.build.lua Adding Platform/Unix/X11WindowEventHandler 2020-12-19 18:55:11 +01:00
README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com