When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
13 lines
233 B
C++
13 lines
233 B
C++
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#ifndef SPECTRE_SYSTEM_SYSTEM_H
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#define SPECTRE_SYSTEM_SYSTEM_H
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namespace sp { namespace system
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{
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unsigned long getMilliseconds();
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void sleep(int milliseconds);
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} } // namespace sp::system
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#endif /* SPECTRE_SYSTEM_SYSTEM_H */
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