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spectre/include/Spectre/System/System.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

13 lines
233 B
C++

#ifndef SPECTRE_SYSTEM_SYSTEM_H
#define SPECTRE_SYSTEM_SYSTEM_H
namespace sp { namespace system
{
unsigned long getMilliseconds();
void sleep(int milliseconds);
} } // namespace sp::system
#endif /* SPECTRE_SYSTEM_SYSTEM_H */