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spectre/include/Spectre/Graphics
2018-05-14 16:28:06 +02:00
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GL remove GLEW headers. 2018-05-14 16:28:06 +02:00
BatchRenderer2D.h BatchRenderer2D: OpenGL Core profile requires the use of VAO, so implement that. 2018-02-28 00:42:09 +01:00
DefaultRenderer2D.h Initial commit 2016-01-10 09:26:43 +01:00
Font.h Font: moving text size from font to Text object. 2016-05-05 11:04:54 +02:00
Image.h Initial commit 2016-01-10 09:26:43 +01:00
OpenGL.h include/Spectre/Graphics/OpenGL.h: include GLAD instead of glew. 2018-05-14 16:27:55 +02:00
PixelFormat.h Initial commit 2016-01-10 09:26:43 +01:00
Renderable.h Renderable2D: Adding Z order variable. 2016-06-26 17:15:49 +02:00
Renderer2D.h Renderer2D: reverse the relationship between Renderer2D and Renderable. 2016-06-18 13:26:08 +02:00
RenderState.h Initial commit 2016-01-10 09:26:43 +01:00
Shader.h Initial commit 2016-01-10 09:26:43 +01:00
ShaderProgram.h Initial commit 2016-01-10 09:26:43 +01:00
Sprite.h Renderer2D: reverse the relationship between Renderer2D and Renderable. 2016-06-18 13:26:08 +02:00
Text.h Renderer2D: reverse the relationship between Renderer2D and Renderable. 2016-06-18 13:26:08 +02:00
Texture.h Initial commit 2016-01-10 09:26:43 +01:00
Transformable.h Initial commit 2016-01-10 09:26:43 +01:00
Vertex2D.h include/Spectre/Graphics/Vertex2D.h: minor fix. 2018-05-12 19:22:01 +02:00