117 lines
2.5 KiB
C++
117 lines
2.5 KiB
C++
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#include <Spectre/Display/DisplayDescription.h> // Prevents conflict with X.h defining "None"
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#include <Spectre/System/Log.h>
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#include "X11SharedDisplay.h"
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#include "GLXContext.h"
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#include "X11Display.h"
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namespace sp {
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X11Display::
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X11Display() :
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m_screen (0),
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m_disp (NULL),
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m_size (200,200)
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{
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}
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bool X11Display::create(DisplayDescription description)
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{
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XSetWindowAttributes attr;
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XVisualInfo* vi;
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Atom protocols;
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m_disp = XGetDisplay();
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if (m_disp == NULL) {
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Log::warn("X11: Could not open display");
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return false;
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}
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m_screen = DefaultScreen(m_disp);
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attr.border_pixel = BlackPixel(m_disp, m_screen);
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attr.background_pixel = WhitePixel(m_disp, m_screen);
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//attr.override_redirect = True;
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attr.colormap = ::XCreateColormap(m_disp, RootWindow(m_disp, m_screen), DefaultVisual(m_disp, m_screen), AllocNone);
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// We want Keyboard,Mouse,Resize,Exposure (repaint) events.
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attr.event_mask = KeyPressMask | KeyReleaseMask
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| ButtonPressMask | ButtonReleaseMask | PointerMotionMask
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| ResizeRedirectMask | ExposureMask;
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m_win = XCreateWindow(m_disp,
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RootWindow(m_disp, m_screen),
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0, 0,
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m_size.x, m_size.y, 0, DefaultDepth(m_disp, m_screen),
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InputOutput, DefaultVisual(m_disp, m_screen),
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CWBackPixel | CWColormap | CWBorderPixel | CWEventMask, &attr);
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// X11 does not handle pressing the X button on a window.
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// that is the job of the window manager.
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// Here we can request the WM to send us a delete event so we can handle it ourself.
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protocols = getAtom("WM_DELETE_WINDOW");
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XSetWMProtocols(m_disp, m_win, &protocols, 1);
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XMapWindow(m_disp, m_win);
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setSize(description.mode.width, description.mode.height);
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// Clear and take focus
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XClearWindow(m_disp, m_win);
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XMapRaised(m_disp, m_win);
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Log::info("X11: Created display");
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return true;
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}
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void X11Display::destroy()
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{
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if (m_disp) {
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XReleaseDisplay();
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m_disp = NULL;
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}
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}
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bool X11Display::isValid()
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{
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return m_disp && m_win;
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}
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void* X11Display::getHandle() const
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{
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return (void*) m_win;
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}
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void X11Display::setSize(unsigned int width, unsigned int height)
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{
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m_size = Vector2u(width, height);
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::XResizeWindow(m_disp, m_win, m_size.x, m_size.y);
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}
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Vector2u X11Display::getSize() const
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{
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return m_size;
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}
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void X11Display::setPosition(unsigned int x, unsigned int y)
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{
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::XMoveWindow(m_disp, m_win, x, y);
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}
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void X11Display::setCaption(const std::string& caption)
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{
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::XStoreName(m_disp, m_win, caption.c_str());
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}
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void X11Display::setIcon(const std::string& icon)
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{
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// TODO: Implement
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}
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void X11Display::showCursor(bool value)
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{
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// TODO: Implement
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}
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} // namespace sp
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