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spectre/source/Platform/Win32/Win32Input.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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C++

#ifndef PLATFORM_WIN32_INPUT_H
#define PLATFORM_WIN32_INPUT_H
#include <Windows.h>
#include <Platform/PlatformInput.h>
namespace sp {
#define WIN32_INPUT_BUFFER_QUEUE_MAX_SIZE 64
struct Win32InputMsgBuffer {
int index;
MSG messages[WIN32_INPUT_BUFFER_QUEUE_MAX_SIZE];
bool enabled;
Win32InputMsgBuffer();
bool postMessage(MSG msg);
};
class Win32Input : public PlatformInput
{
public :
virtual Keyboard* createKeyboard();
virtual Mouse* createMouse();
virtual void update();
static Win32InputMsgBuffer inputMsgBuffer;
};
} // namespace sp
#endif /* PLATFORM_WIN32_INPUT_H */