1
0
Fork 0
spectre/source/Input/Mouse.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

24 lines
No EOL
456 B
C++

#include <Spectre/Input/Mouse.h>
namespace sp {
Mouse::~Mouse()
{
}
std::string Mouse::getButtonName(MouseButton::Type button)
{
switch(button) {
case MouseButton::Button1 : return "Button1";
case MouseButton::Button2 : return "Button2";
case MouseButton::Left : return "Left";
case MouseButton::Right : return "Right";
case MouseButton::Middle : return "Middle";
case MouseButton::Unknown :
default:
return "Unknown";
}
}
} // namespace sp