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spectre/source/Input/InputEvent.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

23 lines
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391 B
C++

#include <Spectre/Input/Mouse.h>
#include <Spectre/Input/Keyboard.h>
#include <Spectre/Input/InputEvent.h>
namespace sp {
InputEvent::InputEvent(Type type) :
type (type)
{
}
std::string InputEvent::KeyEvent::getKeyName() const
{
return Keyboard::getKeyName(code);
}
std::string InputEvent::MouseButtonEvent::getName() const
{
return Mouse::getButtonName(button);
}
} // namespace sp